* Microsoft acquiring Activision Blizzard - The Verge * What Video Games Have to Teach Us About Learning and Literacy - Amazon She is also a founding member and former Executive Director of the Wisconsin Games Alliance and currently serves on the Unity Global Education Board. She is currently the Chief Partnerships Officer for Filament Games, a video game studio that specializes in digital games, simulations, VR and AR experiences for positive impact. Jennifer Javornik is a video game executive who specializes in partnerships, business development, revenue growth, and entrepreneurship. As we wrap up, hear about some unusual projects she’s worked on for dairy farmers and pediatric MRIs to help kids, taking care of yourself, keeping your skills current, and the upcoming M+DEV 2023 conference in Madison, WI. Our discussion then pivots to a funny story about Minecraft, the NY Times Spelling Bee, and spending time away from games outside of work. Learn about industry consolidation concerns, questions about the future, supporting VR/AR/MR, and hype cycles. We then get into teamwork, communication skills, and one of her favorite projects,. Hear about the intricacies of doing client work, opportunities to work in marketing, and the importance of being flexible in this industry. We then share advice about starting out, having content to show, testing, and being able to hit the ground running. Hear about being in improv comedy, learning to be less formal, and how the industry embraces being yourself. Learn about her current role, the company’s connection with UW Madison, and how she transitioned from a traditional IT role into the game industry. I welcome Jennifer Javornick, the Chief Partnerships Officer at Filament Games on this 60th episode. GDA060 - From Improv to the Game Industry, Charting Your Path, Being Flexible, Consolidation Concerns, Working with Clients, Future Tech, the M+DEV Conference, and Taking Care of Yourself with Jennifer Javornick of Filament Games
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